supercubic

Project Overview
SuperCubic is a stylized spatial puzzle game focused on perceptual gameplay, impossible architecture, and continuously transforming environments.
Originally released under the names Snork and Snork’s Labyrinth, the project later evolved into SuperCubic as both the gameplay systems and visual identity became significantly more ambitious.
While initially developed from an experimental open-source framework created by South Korean student programmers on GitHub, the project rapidly evolved far beyond its original foundation. Building upon the core rotational concepts, I designed and implemented a wide range of advanced gameplay systems including dynamic world rotation, moving platforms, teleportation mechanics, automated environmental transformations, shifting pathways, and complex multi-stage puzzle interactions.
A major design focus throughout development was maintaining player orientation and gameplay readability within environments that were constantly transforming spatially. Considerable effort was invested into balancing visual abstraction, environmental clarity, puzzle complexity, and intuitive player navigation.
From a technical perspective, SuperCubic contains some of the most intricate gameplay scripting and interaction systems I have developed, with large portions of the project centered around synchronized world manipulation, event sequencing, camera behavior, and interconnected puzzle-state management.
The game was released as a free-to-play title featuring progression-based level unlocking, optional full-unlock purchases, and integrated walkthrough systems designed to support players through the more challenging puzzle stages without compromising the overall gameplay experience.
Although the project did not achieve major commercial success relative to the time invested, it remains one of the projects I am most proud of creatively and technically due to its experimental design direction, ambitious gameplay systems, and highly unconventional spatial mechanics.
Published for:
iOS
macOS
tvOS
Android
WebGL












Gameplay & Design
SuperCubic is built around spatial exploration, environmental transformation, and perceptual puzzle-solving within a world of shifting architecture and impossible geometries.
Players navigate intricate labyrinths using elevators, teleporters, rotating structures, moving pathways, and dynamically transforming environments to uncover hidden routes and progress through increasingly complex spatial challenges.
Each level was individually handcrafted as a unique interactive structure designed to encourage curiosity, experimentation, and spatial reasoning. The game’s puzzles frequently challenge the player’s perception of orientation, depth, scale, and traversal by revealing unexpected pathways and unfolding optical illusions as the environment evolves.
A major design goal throughout development was creating puzzles that felt visually intriguing and intellectually rewarding without becoming inaccessible or frustrating. Considerable attention was given to balancing complexity, readability, pacing, and player guidance within constantly transforming environments.
The game features 20 distinct puzzle structures, each introducing new mechanics, spatial interactions, and environmental behaviors while gradually increasing the complexity of the player’s navigation and problem-solving challenges.
Controls and interaction systems were intentionally designed to remain simple and approachable, allowing players of varying experience levels to engage with the game’s more experimental puzzle concepts intuitively and at their own pace.
Contact
Feel free to reach out with questions or commissions
Phone
richard@okidoki-apps.com
+43 69911097929
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