supercubic

SuperCubic is a stylised puzzle game inspired by the spatial and perceptual gameplay pioneered by titles such as Monument Valley by ustwo games.
Originally released under the names Snork and Snork’s Labyrinth, the project later evolved into SuperCubic as the mechanics and visual identity became more ambitious.
The game was developed from an experimental open-source framework created by South Korean student programmers on GitHub. Building upon this foundation, I substantially expanded the gameplay systems, implementing advanced rotational and translational mechanics including moving platforms, teleportation systems, dynamic lifts, and automated world transformations.
From a technical perspective, SuperCubic contains some of the most intricate gameplay scripting and level interaction systems I have created. Much of the challenge involved maintaining spatial coherence and player orientation within continuously transforming environments.
The game was released as a free-to-play title, with progression-based level unlocking, optional full-unlock purchases, and purchasable walkthrough content for players seeking assistance with the more complex puzzle stages.
Although the project did not achieve major commercial success relative to the development time invested, it remains one of the works I am most proud of creatively and technically.
Published for:
iOS
macOS
tvOS
Android
WebGL












Use the elevators, teleporters and rotating structures to find a path through an intricate world of labyrinths and changing paths.
Explore SuperCubics fantastical structures and unlikely geometries. Find your way through strange structures, uncovering hidden paths, and unfolding optical illusions.Every puzzle is a unique, hand-crafted structure to explore.
There are 20 unique perplexing puzzles to figure out.With simple controls designed to be easy for everyone to pick up, enjoy and complete.
Contact
Feel free to reach out with questions or commissions
Phone
richard@okidoki-apps.com
+43 69911097929
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