EXPERIENCE
SENIOR REAL-TIME 3D DEVELOPER & TECHNICAL ARTIST
Multidisciplinary developer and technical artist with more than 15 years of experience across game development, simulation, architectural visualisation, realtime rendering, XR systems, UI/UX, and interactive technologies.
Experienced in leading projects from concept through deployment, combining strong engineering capabilities with visual design sensibilities developed through a background in sculpture and digital art.
Specialised in bridging technical and artistic disciplines, building production pipelines, solving complex realtime rendering challenges, and developing polished interactive experiences across mobile, WebGL, XR, simulation, and high-fidelity realtime environments.
PROFESSIONAL EXPERIENCE
OKIDOKI-APPS/SNAPPI
Senior Unity developer / Founder
2024 – Present
Designed and developed PATHWORDS, an AI-assisted multilingual word puzzle platform integrating OpenAI APIs and Python-based systems.
Expanded into high-end realtime rendering, Unreal Engine workflows, architectural visualisation, Rhino/Grasshopper procedural design systems, and cinematic environment production.
Key Areas:
Unity Development (C#)
OpenAI API Integration
Procedural Systems
Unreal Engine
Twinmotion
Architectural Visualisation
Rhino & Grasshopper
UI/UX Systems
NXRT / NEKONATA
Senior Unity Developer / Technical Artist / Team Lead
2022 – 2023
Led development of WebGL interactive experiences and mixed reality systems for automotive launches and simulation experiences.
Worked across multiplayer networking, realtime rendering, UI systems, VFX, avatars, environments, and AI-assisted workflows while coordinating multidisciplinary production tasks.
Key Contributions:
Team Leadership
WebGL Development
Photon Fusion Multiplayer
MR / XR Systems
UI Toolkit
Vehicle Visualisation
AI-Assisted Texturing Workflows
Interactive Simulation Design
Android Tablet Control Interfaces
IMPOSSIBLE VISIONS
Founder / Unity Developer / Technical Artist
2011 – 2022
Founded and operated independent game and app studio with more than 10 million cumulative downloads across multiple platforms.
Designed, developed, and published approximately 20 interactive titles spanning games, educational software, creative tools, simulation systems, and experimental realtime applications.
Handled all aspects of production including:
Programming
Technical Art
UI/UX
Lighting & Rendering
Optimisation
Animation Systems
Monetisation
Localisation
Publishing & Deployment
Platforms:
iOS, Android, MacOS, Apple TV, Windows Mobile, HTML5/WebGL, Amazon Appstore, Facebook Games
Selected Projects:
SuperTrains
SuperCubic
PATHWORDS
EarthMovers
Surrealizer
Carely
3D ARTIST / ANIMATOR (MAYA)
2000 – 2011
Produced 3D modelling, animation, lighting, rendering, and procedural design work using Maya and related digital content creation tools.
Developed workflows involving:
Character Animation
Rigging
Procedural Modelling
Particle Systems
Rendering Pipelines
Technical Art Workflows
SCULPTOR / VISUAL ARTIST
1995 – 2008
Professional exhibiting sculptor represented by Greenaway Gallery, Australia.
Produced commissioned and exhibited works for private collections and Artbank Australia, developing strong foundations in composition, form, spatial design, and visual storytelling.
EDUCATION
Post-Graduate Diploma in Digital Art (3D Computer Animation)
University of Adelaide
Graduate Diploma in Visual and Applied Arts (Sculpture)
North Adelaide School of Art
TECHNICAL AREAS
Unity • Unreal Engine • Twinmotion • Maya • Rhino • Grasshopper • C# • HDRP • WebGL • XR/MR/VR • Photon Fusion • UI Toolkit • ShaderGraph • VFX • Lighting • Rendering • Procedural Systems • Multiplayer • AI Integration • Architectural Visualisation • Technical Art • Optimisation • Animation Systems
LOCATION
Vienna, Austria
Australian Nationality


Contact
Feel free to reach out with questions or commissions
Phone
richard@okidoki-apps.com
+43 69911097929
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